// © 2014 - 2017 Soverance Studios
// http://www.soverance.com

// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at

// http://www.apache.org/licenses/LICENSE-2.0

// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

using UnrealBuildTool;
using System.Collections.Generic;

public class EtherealTarget : TargetRules
{
    public EtherealTarget(TargetInfo Target)
        : base(Target)
    {
        Type = TargetType.Game;
        ExtraModuleNames.AddRange(new string[] { "Ethereal" });
        bUsesSteam = true;
    }
}
